So, for now, we have to console ourselves with the thought that everyone has to suffer the same disadvantage. However, it does not seem to be a trivial thing to implement. Support, Archers and Heros, in the back(Archers, preferably to the sides, then support, heroes in the middle).ģ line depth formation would be the best when heroes are present, so Heroes are put in the far back.Īnimals/Monsters would count as Cavalry in that scheme. They were the source of most of your abilities and magic, and let you tailor your leader into whatever role you saw fit. In my opinion, Infantry, irregular and cavalry should be up front(Cavalry, preferably to the sides. About this Guide In the previous Age of Wonders games, your specializations were what defined your character. So, putting everything in a line is not the solution, either. Support units in the corners, tank units in the middle(it happens with frostlings) does not allow you to cast the support spell on the tank on turn one, because the support units cannot reach the tank in one turn. I would also like the *option*(being forced to manualy place 18 to 36 units on the field can be a pain) to set up the starting positions of the troops but for other reasons.įor example, when facing an opponent with Berserk, I am tired of having my T3 unit *next to my hero* being cast berserk on and attacking my hero before I can even move! It is not always a melee unit in the back and it depends on a lot of factors, none of which we have control of, though, it seems(tactical map dimensions being one of them).
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